Search results for "ihmisen ja tietokoneen vuorovaikutus"

showing 10 items of 39 documents

Sourcing on the internet: Examining the relations among different phases of online inquiry

2021

This study examined students’ engagement in sourcing throughout online inquiry, that is, when they specified the information need, formulated search queries, evaluated online texts, and composed a written product. Participants were 167 upper secondary school students. Students completed an online inquiry task in a restricted online environment that utilized authentic online texts. Students’ prior topic knowledge and reading fluency was measured and controlled for in the analysis. The results showed that students engaged in sourcing even in the earliest phases of online inquiry. A sequential regression analysis indicated that the more frequently students engaged in sourcing in specifying the…

21st century abilitiesihmisen ja tietokoneen vuorovaikutusmedia_common.quotation_subjectHuman-computer interfacelähdekritiikkiInformation needsSecondary educationTheory and practice of educationTask (project management)FluencylukiolaisetinformaatiolukutaitoReading (process)secondary educationCredibilityComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationLearning0501 psychology and cognitive sciencesinformation literacyProduct (category theory)verkkoaineistoLB5-3640media_commonDigital literacyoppimistyylitbusiness.industry4. Education05 social sciences050301 educationQA75.5-76.95General MedicineLärandehuman-computer interfaceteaching/learning strategiesElectronic computers. Computer science516 Educational sciencesThe InternetbusinessPsychology0503 educationInformation literacyTeaching/learning strategies 21st century abilities050104 developmental & child psychologyComputers and Education Open
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Human digital twins and cognitive mimetic

2021

Digital twins – digital models of technical systems and processes – have recently been introduced to work with complex industrial processes. Yet should such models concern only physical objects (as definitions of them often imply), or should users and other human beings also be included? Models that include people have been called human digital twins (HDTs); they facilitate more accurate analyses of technologies in practical use. The cognitive mimetic approach can be used to describe human interactions with technologies. This approach analyses human information processes such as perceiving and thinking to mimic how people process information in order to design intelligent technologies. The …

Computer scienceihmisen ja tietokoneen vuorovaikutus05 social sciencesTechnical systemsHuman factors integrationCognitionHuman-systems integration02 engineering and technologytekoälyDigital twinsCognitive mimeticAction (philosophy)Human–computer interactionAIihminen-konejärjestelmät0202 electrical engineering electronic engineering information engineeringOntologyälytekniikkaProcess information020201 artificial intelligence & image processing0509 other social sciences050904 information & library sciences
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The Appraisal Theory of Emotion in Human–Computer Interaction

2020

This chapter reviews the appraisal theory of emotion and how it has been employed in human–computer interaction (HCI) research. This theory views emotion as a process that evaluates the subjective significance of an event. We demonstrate the usefulness of the perspective for HCI, as emotion is defined in terms of the events of the task environment and the goals and knowledge of the subject. Importantly, the appraisal theory ties these factors together in a cognitive appraisal process order to explain the variety of subjective emotional experiences. This is important for two reasons. First, a strong theoretical commitment allows researchers and designers to derive testable hypotheses from th…

Event (computing)Process (engineering)ihmisen ja tietokoneen vuorovaikutusdesignPerspective (graphical)Subject (philosophy)Appraisal theoryappraisal theoryemotionskognitiiviset prosessithuman-technology interactionTask (project management)Variety (cybernetics)suunnitteluexperiencetunteetkokemuksetkäyttäjäkokemusPsychologyCognitive appraisalCognitive psychology
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Measuring Semantic Coherence of a Conversation

2018

Conversational systems have become increasingly popular as a way for humans to interact with computers. To be able to provide intelligent responses, conversational systems must correctly model the structure and semantics of a conversation. We introduce the task of measuring semantic (in)coherence in a conversation with respect to background knowledge, which relies on the identification of semantic relations between concepts introduced during a conversation. We propose and evaluate graph-based and machine learning-based approaches for measuring semantic coherence using knowledge graphs, their vector space embeddings and word embedding models, as sources of background knowledge. We demonstrat…

FOS: Computer and information sciencesWord embeddingComputer scienceComputer Science - Artificial Intelligencemedia_common.quotation_subjectihmisen ja tietokoneen vuorovaikutus02 engineering and technologycomputer.software_genrekeskustelu020204 information systems0202 electrical engineering electronic engineering information engineeringConversationconversational systemsmedia_commonComputer Science - Computation and Languagebusiness.industrykoneoppiminenArtificial Intelligence (cs.AI)Knowledge graphsemantiikkaGraph (abstract data type)020201 artificial intelligence & image processingArtificial intelligencebusinesssemantic coherencecomputerComputation and Language (cs.CL)Natural language processing
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Expectations for supporting student engagement with learning analytics : an academic path perspective

2021

There has been a growing interest in higher education to explore how learning analytics (LA) could be used to support student engagement. Providing actionable feedback with LA for students is an emerging area of research. Previous studies have commonly focused on course-level aspects of supporting engagement with LA, but students' perspectives have received limited attention. This study analyzed pre-service teachers’ needs and expectations for LA to support student engagement on the academic path level, which means observing the continuum of study periods and academic years. Qualitative content analysis was conducted for video-recorded student small-group conversations to analyze in-depth h…

General Computer ScienceHigher educationpedagogical issuesmedia_common.quotation_subjectihmisen ja tietokoneen vuorovaikutusLearning analytics050801 communication & media studiesStudent engagementoppimisanalytiikkaEducationkorkeakouluopetus0508 media and communicationsdatatiedeInstitutionMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONopetusteknologiamedia_commonbusiness.industry05 social sciencesPerspective (graphical)palaute050301 educationoppimisalustathuman-computer interfacedata science applications in educationEthical concernsQualitative content analysisPsychologybusiness0503 educationPATH (variable)
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How pedagogical agents communicate with students: A two-phase systematic review

2022

Technological advancements have improved the capabilities of pedagogical agents to communicate with students. However, an increased use of pedagogical agents in learning environments calls for a deeper understanding of student–agent communication to assess the effectiveness of pedagogical agents in learning. This study is a two-phase systematic review of scientific papers on pedagogical agent communication research published between 2010 and 2020, including review papers and original research papers. In the first phase, this study analyses literature reviews and meta-analyses to find the status and research gaps. The findings indicate that pedagogical agents' characteristics and impact on l…

General Computer Scienceihmisen ja tietokoneen vuorovaikutusSystematic literature reviewoppimisalustatEducationPedagogical agentUmbrella reviewkeskinäisviestintäHuman-machine communicationComputingMilieux_COMPUTERSANDEDUCATIONälykkäät agentitopetusteknologiaStudent-agent communicationsystemaattiset kirjallisuuskatsauksetComputers & Education
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NewSQL Database Management System Compiler Errors : Effectiveness and Usefulness

2022

Modern database management is often faced with a high number of concurrent end-users, and the need for database distribution to ensure fault tolerance and high throughput. To flexibly address these challenges, many modern database management systems (DBMS) provide highly automated and effortless, i.e., highly usable database distribution, deployment, and maintenance. However, the usability considerations are yet to extend from the aforementioned DBMS features to query language compilers. In this study, based on participant answers (N = 157), we compare the error message qualities of four modern DBMSs (CockroachDB, SingleStore, NuoDB, and VoltDB) using one objective and three subjective metr…

Human-Computer InteractionSQLkäytettävyysihmisen ja tietokoneen vuorovaikutusviestitvirheettietokannatHuman Factors and ErgonomicskyselykieletComputer Science Applicationstietojärjestelmätkäyttäjätutkimus
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Interactionist Approach to Visual Aesthetics in HCI

2021

Visual Aesthetics has gathered interest among scholars in HCI research. The growing interest stems from examinations of the aesthetic-usability effect (“what is beautiful is usable”), and possibly vice versa. Thus, numerous studies focus on understanding how we make sense and experience visual entities in interacting with technology. However, theoretical, and methodological stances vary, which impact conclusions of the studies conducted, and thus, affect design implications. Visual experience research in HCI lacks detailed conceptualizations of the constituents of visual experience and understanding of how these conceptualizations affect the overall research results through implicit methodo…

InteractionismVisual perceptionComputer sciencevisualisointiihmisen ja tietokoneen vuorovaikutusFluencyhuman-computer interactionSubjectivismCognitive sciencekokeminenConceptualizationkäytettävyyskuvallinen viestintävisuaalisuusPerspective (graphical)metodologiavisual aestheticsvisuaalinen viestintäCognitionmethodologyinteractionismkognitiiviset prosessitestetiikkavisual experienceObjectivismhahmottaminentutkimus
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Anthropomorphism and social presence in Human–Virtual service assistant interactions: The role of dialog length and attitudes

2022

In this study, we delve into the perceived quality of recommendations provided by AI-based virtual service assistants (VSAs). Specifically, the role of the social presence of VSAs in influencing recommendation perceptions is investigated. We also explore how the social presence of a VSA is formed and how perceived anthropomorphism plays a vital role in shaping social presence and eventually instilling trust in VSAs among consumers. These relationships are examined in the context of online government services. The results indicate that consumer interaction with VSAs - manifesting via perceived anthropomorphism, social presence, dialog length, and attitudes - improves recommendation quality p…

Perceived anthropomorphismihmisen ja tietokoneen vuorovaikutussuosittelujärjestelmätasenteetantropomorfismiRecommendation qualitysosiaalinen vuorovaikutuschattibotitHuman-Computer InteractionVirtual service assistantDialog lengthArts and Humanities (miscellaneous)Attitudesälykkäät agentitSocial presencekielellinen vuorovaikutusGeneral PsychologyverkkopalvelutComputers in Human Behavior
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Children’s conceptions of mental well-being and ideas for its promotion through digital environments

2021

The aim of this study is to further understanding of children’s conceptions of mental well-being and their ideas for its digital promotion. The study is based on the need to provide children an opportunity to actively participate and share their understanding of mental well-being promotion with others in light of their understanding of what online environments and their design can afford for this promotion. The study was implemented as three subsequent workshops in primary school classrooms comprising four teachers and 79 children aged 9-11 years old. In the first two workshops, children reflected on mental well-being, digital environments they utilise and their possible connections to ment…

Research designmedia_common.quotation_subjectihmisen ja tietokoneen vuorovaikutusApplied psychologydesignlapset (ikäryhmät)Interaction designEducationPromotion (rank)henkinen hyvinvointimielenterveyschild computer interactiondigital environments0501 psychology and cognitive sciencesFunction (engineering)050107 human factorsmedia_common05 social sciences050301 educationCitizen journalismmental well-beingCreativityvirtuaaliympäristöMental healthSocial relationHuman-Computer InteractionPsychology0503 educationmental health
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